[1.10.2][Server][SF3] Drawer controller not working at all
OmgImAlexis opened this issue ยท 20 comments
Weirdly enough if I pump items into the controller from a chest it works fine.
It does, but we could be looking at the side or back of the controller. When interacting with the controller by hand, you need to click the front face (and possibly just the top half of it -- the area with the arrow).
It definitely is a controller since I used a diamond to make it.
I've tried all faces with different combinations of items in the drawers and in my hand. It's working fine for me now but only if I add the item to the draw or pump it into the controller(on any face) with a transport pipe.
Do you have any idea on anything I can do to debug this? It's only like this on my server and it's fine in my single player world on the exact same version.
That's actually working as designed.
When placing items in the controller -by hand-, it will only accept items that already have a space in an attached drawer. Pipes are able to populate empty drawers through it, as long as they aren't locked.
Okay with the first part it's not doing that at all. Once I place it it'll only accept items into the drawers by pipe, no matter if the items are in the draw before or after the controller is placed and no matter if the drawer is placed before or after the controller.
FWIW, I can't reproduce this on a SkyFactory 3 server I play on. The Controller works as it always did.
The controller isn't working for me either. I put an item into a drawer next to the controller. Then I right-clicked the controller face with another item of that type and nothing happened. Double right-click didn't work either.
StorageDrawers-1.11.2-4.2.0.jar
1.11.2-forge1.11.2-13.20.0.2252
Same issue here, and when I hook a Refined Storage external storage bus up to the controller, it can't see the drawers either. I have a different drawer setup elsewhere in my base that's working just fine - but I've tried breaking and replacing the controller / drawers multiple times (which usually fixes this issue when it occurs) but no joy on this particular setup.
I'm on 1.10.2, FTB Beyond.
I'm also having this issue.
FTB Beyond v1.8.1
StorageDrawers-1.10.2-3.7.6.jar
StorageDrawersExtras-1.10-1.1.0.jar
It is strange, because sometimes it will work, but most of the time the controller won't accept any hand fed items. This happens both in single and multiplayer.
Steps to recreate it (on my machine at least):
- Place drawer controller
- Place basic oak drawer next to it
- Put a stack of stone in basic oak drawer
- Attempt to feed more stone in through drawer controller. Notice that nothing has happened.
Those of you having trouble on 1.10.2:
Please download version 3.7.9 of the mod, and turn on debug logging in the mod options. Then when you find a controller that seems to not be working, right-click the front slot with an empty hand. It will print out some diagnostic information to your server log (or common log for SP). Copy the output and paste it here.
FWIW, I was seeing something similar on my game with version 1.11.2-4.2.8, but it does somewhat work.
It seems that the controller would ONLY work if it was placed before a drawer network was connected to it.
If I had a bank of drawers, then placed the controller onto it, it wouldn't work.
If I placed the controller, then a drawer right next to it, it would work.
If I had a bank of drawers, placed the controller 1 block away, then placed 1 more drawer between, it would work.
It isn't clear if you were doing this in your OP, so maybe it will help.
Just had this problem again - followed your instructions. Here is the output in the log when I right-click:
[12:41:03] [Server thread/INFO]: Controller at BlockPos{x=203, y=112, z=372}
[12:41:03] [Server thread/INFO]: Range: 12 blocks
[12:41:03] [Server thread/INFO]: Stored records: 0, slot list: 0
[12:41:03] [Server thread/INFO]: Ticks since last update: 7440727
This is an existing (previously working) controller that is surrounded by 6 drawers (2 singles, 3 1x2 and 1 2x2) with an EnderIO Conduit piping in the back and a RS External Storage connector on the bottom.
That suggests the block is not ticking. Not sure why that would be the case, however.
Using this as a workaround, since it solves it: #425 (comment)
(Currently using FTBBeyond-1.10.0-1.10.2, link)
I may have a permanent fix for this -- please try 3.7.10 or 4.2.10.
Have you ever had a crop that would just never grow for some reason? The initial network build was originally triggered by a random tick, but I suspect in unusual circumstances, the ticking never happened. It will now try to start the tick loop on loading the TileEntity.
Can't be sure, might have happened. Running it on a local server, and after 24h had a crop or two not fully grown, but I assumed it wasn't chunk loaded.
I'll try to give it a go tonight. Cheers on the great mod btw. ๐
I hit this in Direwolf20 1.10 pack, but there is easy workaround - just click on controller with drawer key - it will search and lock all drawers in it's area. After that right clicking on controller with item, that is already present in drawer's network will work fine.