Storage Drawers

Storage Drawers

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Drawer Controller not respecting void upgrade

jinks opened this issue ยท 7 comments

commented

I recently updated my modpack (Infinity) which came among others with a Storage Drawers update from 1.7.5 to 1.9.2.

After a while I noticed my AE system filling up with items that should be going into drawers. Checking on the drawer system I noticed that the controller won't accept items that would go into full void drawers any more, even trying to manually inserting them into the controller (double right-click) won't work. The void drawer itself accepts the items just fine.

commented

Did you happen to update AE2 at the same time? A few days ago I ran across a comment that neither SD nor JABBA was voiding correctly on an ME network.

I'll try and check my dev world this evening which is using an RV2 build.

commented

Might well be AE2's fault. No idea why the mack maintainers decided to go for RV3 beta builds, but it's what I'm stuck with for now.

If you can confirm it works with RV2 I guess I'll bug them about it. :)

commented

Same here. With 2.4.1, I noticed the controller won't void my cobble when I double-right-click on it, but doing so on the cobble drawer works. I didn't try inserting the cobble with a hopper yet, although Thaumcraft 5 golems obeying a Store seal on the controller will void items when appropriate. (FYI, Thaumcraft 5 does not appear to make use of the drawer API.)

commented

Some more testing: The AE2 (rv3-beta) storage bus definitely doesn't put items into a full void drawer via controller and uses a disk instead. TE itemducts can pipe into the controller without problem.

commented

@jinks Does anything change if you make the storage bus a higher priority than the ME drives? I remember with 1.8.8 or so, I had no problems voiding items via the ME network.

commented

The storage bus is at priority 10000, nothing else has any priority set at all.

commented

Confirmed the issue also existed with RV2. The routing logic improvements in 1.8.8 introduced a regression to voiding for anything using the new API (namely, AE2).

Fix is available in version 1.9.4.