Improve pathfinding with A*path
denzuko opened this issue ยท 0 comments
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Actual results
Current implementation of path finding leaves Golems stuck idle if they wander outside of a walled off farming area or trapped in things like light wells and hopping minecarts. -
Expected results
Golems able to work out where doors, gaps, and better wall detection are to more efficiently walk to their goal.
Golems able to avoid Arcane Archives Braisers, Astral Sorcery Lightwells, or other blocks that would prevent/trap them on their path