Dupe: Input items not consumed when recipe output will not fit in output inventory.
kalutro opened this issue ยท 1 comments
Issue type:
- ๐ Bug
Short description:
Semi-dupe: Structured Crafter consumes no items if the output of the recipe is more than will fit in the inventory. This is done using the Seaopolis 2 modpack.
Steps to reproduce the problem:
I used both Minecraft chests and Drawers for testing.
- Place two inventories for the input items. I used drawers with logs.
- Place Structured Crafter with lever.
- Place one inventory for the output items. I used a drawer with downgrade mod so it only fits one stack.
- Activate the lever and wait for the output inventory to fill.
- Once full, remove one item from the output inventory.
The issue occurs when the output inventory cannot hold the recipe output. In my example, the recipe produces 16 Stick. If I remove one Stick, another batch will be crafted, but no input items are consumed. If I were to use a pipe to extract 4 Stick per second, I would essentially have infinite Stick, as 4 is less than the recipe output of 16.
Expected behaviour:
Input items should be consumed on craft or no crafting should be done if the recipe output will not fit in the output inventory.
Versions:
- This mod: StructuredCrafting-1.19.2-0.2.4
- Minecraft: 1.19.2
- Forge: 43.2.3