Feature Request: survival utility
Orinai opened this issue ยท 5 comments
Prerequisites
- [Y ] I am running the latest alpha version of Structurize for my Minecraft version.
- [Y ] I checked the MineColonies/Structurize wiki and made sure that my issue is not covered there.
- [Y ] I made sure that this feature request is not a duplicate of any existing feature request.
Context
- Minecraft Version: 1.12.2
- Structurize Version: structurize-1.12.2-0.10.277-RELEASE
Is your feature request related to a problem?
No
Feature description
It would be wonderful in any version of structurize to be able to use the mod in some way outside of creative mode, without having minecolonies installed. Being able to save and load in structures purely as previews, or perhaps even being able to build structures if you have the necessary blocks in your inventory. The self-build build capability of the structure wand could be disabled while minecolonies is installed, but still be available when only structurize is installed.
Notes or related things
I play in 1.12.2, and would of course love to see the feature in the versions I use. but it also seems like a worthwhile feature for newer versions.
Viewers
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I have an idea on how to easily implement this, as of right now you can already have a survival compat with the visual building and have players place in all the blocks instead of the builder, you will only need to make it easy to fill in the blocks, iirc mods like immersive engineering have this feature, but here's my proposal:
- Make visualized placeholder block more transparent: not only this allows distinction between placed blocks and visualized blocks, but it will allow players to completely see the entire building full of block.
- Make it so you can replace the visual block with a real block directly, like grass replacing mechanic, it doesn't have to be the matching block, since the player can just change the block if they feel to.
- There will be no reward when finished, the entire structure just finished and that is the reward.
This is planned but target version is either 1.17 or 1.18 (even this is without gurantees), 1.12 definitely won't be updated
What is the reason behind the scanning feature to be exclusive to Creative? This is a great building mod and could help those that struggle with builds, and not everyone is going to use Minecolonies.
Few things (if we aren't just going with "classic" ghost utility):
- the way player supply items - probably chest?
- the way player pay the build - probably burn time, chest with furnace interface?
- the way we store and start/finish the build - this should be fairly easy as we have similar code in mcol already
It's indeed a basic idea, but the way player interacts with it need a bit more discussion - so any ideas are gladly welcome
(also original issue mentions exclusivity of survival and mcol builder - I would like to see a generic approach to interact with our building system, that's why it's not done yet)