schematic size
ghost opened this issue ยท 5 comments
player own schematic have maximal size as i saw, i were trying to scan a fotress, but it was to big for the scheme limit ( i was forced to cut 4 blocks every direction )
minecraft 1.12.2 minecolonies 0,10,63 alpha-universal
Expected behavior
- make an setting to allow player to configure how big can be scaned area
Actual behaviour
- there is a limit ( not sure how big)
Steps to reproduce the problem
- add a setting with ^X^Y^Z axis
- make a text area next to axis setting with number of blocks which can be scaned (XYZ)
- it should allow players to scan bigger structures
- it will give a possibility to copy all districts in colonies to make them visually bigger or to place in colonies big structures from different maps etc.
second idea - add system of part schematics.
- if schemat is for example 100x100x40 (lenghtxwidthxheight) cut it inoo 4 parts 50x50x40 or 25 parts 20x20x40, like with barracks where the towers on the corners are placed as separate buildings,
- save it as 4 or 25 or more smaller filies with connecting file in folder which describe which part has to be where. that should be easier for computers to work with.
4 it also give a possibility to build massive construction with more than one builder, if one builder would has to build somethin 100x100x40 it could take centuries , but after cuting it into smaller parts whic are separate schematics but are just placed with one central, it give a possibility to build a massive structure with all builders we have in colony and make "team work" beetwen AI
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...you do realize that happened almost a year ago? and there's now a config setting for max schematic size, iirc
`gameplay {
# Should player made schematics be allowed
B:allowPlayerSchematics=true
# Should the default schematics be ignored (from the jar)?
B:ignoreSchematicsFromJar=false
# Max amount of blocks checked by a possible worker.
I:maxBlocksChecked=1000
# Max amount of changes cached to be able to undo
I:maxCachedChanges=10
# Max amount of schematics to be cached on the server
I:maxCachedSchematics=100
# Max world operations per tick (Max blocks to place, remove or replace)
I:maxOperationsPerTick=1000
}`
I don't see maxSchematicSize