Using internal or any optifine shaders breaks structurize building preview render
Z4X4R0FF opened this issue ยท 2 comments
Prerequisites
- I am running the latest alpha version of Structurize for my Minecraft version.
- I am running the latest version of OptiFine for my Minecraft version.
- I am running the latest version of this shader for my Minecraft and OptiFine version.
- I made sure that this OptiFine issue is not a duplicate of any existing OptiFine issue.
Context
- Minecraft Version: 1.18.1
- Structurize Version: 1.0.326-ALPHA
- OptiFine Version: HD U H4
- Shaders and their Versions: BSL or internal or any other shaders
Actual behavior and screenshots
Steps to reproduce the issue
- Create any world
- Pick some structure block from Minecolonies (e.g. supply ship)
- Place it
- Press Esc and look around
Logs
- latest.log: https://gist.github.com/Z4X4R0FF/701e82175cc928ff32d796ea20851f40)
- crashlog:
Notes
Also i spotted almost equal bug when i turn shaders off completely, leaving only optifne. When placing supply ship with shaders turned off, the water blocks preview teleports away and stands somewhere above the ship preview.
Also i ve tried to tick on/off some optifine options but this didn't solve issue.
The wrongly placed preview blocks start following player if you press ESC from structurize preview
Viewers
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1.17 or 1.18 doesn't work with shaders yet, known issue, will get fixed once I have time (cca two weeks from now)