Upgradable deco items not recognized in server folder
SivartMcDorf opened this issue ยท 13 comments
Is there an existing issue for this?
- I have searched the existing issues.
Are you using the latest Structurize Version?
- I am running the latest alpha version of Structurize for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
Minecraft Version
1.18
Structurize Version
401
MineColonies Version (if related bug)
751
Related Mods and their Versions
- forge 39.1.2
Current Behavior
any deco item or custom item to overwrite an existing item in the server folder isn't recognized properly. (in single play works as expected)
Built a 2 level sheep farm will build level 1 but not 2
Built a custom 5th level to the fortress greenhouse deco, and rescanned 1st 4 levels with minor tweaks, when built only builds originals from the server
Built a level 1 hallstone from cavern/infrastructure it is not upgradable to level 2
Expected Behavior
described above
Reproduction Steps
Upload custom upgradable deco's to server and it won't upgrade past initial level, though all are listed in the list
Logs
https://gist.github.com/SivartMcDorf/9c03bebf433c4711d241111589374611
Anything else?
have been working with discord for days trying to figure this out.
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This came up again in chat so I thought I would share the original convo with all the supporting info where motionless train helped check it out
https://discord.com/channels/139070364159311872/724810019928801290/982174390009618482
2nd person reporting similar
https://discord.com/channels/139070364159311872/724810019928801290/982173800617611294
Had McDorf test it with some alternate schematics, also tested with some adjusted and rescanned cavern schematics. same results.
Can you still preview all the different levels successfully? Can you creative-paste each level?
If those work, and it's only the upgrade via the decoration controller that's not working, then this may be a Minecolonies issue rather than a Structurize issue...
If I replace standard designs which I did with the fortress deco for greenhouse 1-4 the preview shows the original and not the new design and build normally. However, I can still see the 5th level I added. If I try to build the 5th level it will only build level 1, though I can paste it in.
When it comes to designs not replacing a standard design then I can only build the first level and can't upgrade, but either can be pasted in. These preview as expected.
so no way to test in an isolated setup
well, in case of future requests - isolated setup is as simple as that:
a) pick latest version of forge and install it for both client and server
b) add mods to both client and server mods folder
c) test the issue you have
Never seen debug logs wouldn't know
how to get them.
same as logs/latest.log but logs/debug.log
if bisect doesnt provide them then message their support
Any chance this is being looked at? I am having to rescan things in single player to be able to put them on the server
without using creative to paste in top level
Absolutely blind guess, correct folder/file permissions on server (assuming it's linux server)? Also both logs doesn't contain anything from play time, just loading phase, and if possible debug logs would be better. Generally speaking, did u try to reproduce in isolated setup = only our mods? (Other mods can change vanilla code in insane ways)
Side note for us: it seems this needs to debugged on mcol side
I am reworking the entire backend handling, that's why I haven't looked into the issue. It will probably solve itself with the new system entirely