[BUG] Builder does not consume the correct amount of items
natrow opened this issue · 3 comments
Is there an existing issue for this?
- I have searched the existing issues
Are you using the latest MineColonies Version?
- I am running the latest beta version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
- I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
- Single Player
- Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.1.586-BETA
Structurize Version
1.0.733-RELEASE
Related Mods and their Versions
- Forge Version: 47.1.3 2. JEI Version: 15.2.0.21 3. BlockUI Version: 1.0.139-BETA 4. DO Version: 1.0.184-BETA
Note: I'm developing a custom compatibility mod, available at https://github.com/natrow/tfc_minecolonies/tree/1.20.1
Current Behavior
After registering a custom placement handler that requires an ItemStack with a non-one quantity, only a single item is consumed despite the builder (correctly) requesting all the items and the build screen showing all the required items.
Expected Behavior
All the required items should be consumed, not just a single one from the stack
Reproduction Steps
- Create and register a PlacementHandler
- Override the getRequiredItems() method to return an item stack with a quantity larger than one
- Create a build request that will use the affected PlacementHandler
- Observe that despite the builder requiring all of the items, only a single one is consumed
Logs
Anything else?
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Override the getRequiredItems() method to return an item stack with a quantity larger than one
Unfortunately you have to make this a list of itemstacks of size 1 atm
Would it work if I just made several stacks of the same item instead?
Edit: this does work as a temporary workaround.