The config list for the "fallingBlockDustBlocks" replaces all custom IDs with minecraft:air
tr1kright opened this issue ยท 6 comments
After I setting up the config in the game, I added dust particles to some new blocks. But after I restarted the game, all the IDs had been replaced with "minecraft:air" and the particles weren't showing up anymore (I use a translator and I hope I made everything clear).
Config BEFORE restarting
fallingBlockDustBlocks = [
"minecraft:sand",
"minecraft:red_sand",
"minecraft:gravel",
"minecraft:white_concrete_powder",
"minecraft:orange_concrete_powder",
"minecraft:magenta_concrete_powder",
"minecraft:light_blue_concrete_powder",
"minecraft:yellow_concrete_powder",
"minecraft:lime_concrete_powder",
"minecraft:pink_concrete_powder",
"minecraft:gray_concrete_powder",
"minecraft:light_gray_concrete_powder",
"minecraft:cyan_concrete_powder",
"minecraft:purple_concrete_powder",
"minecraft:blue_concrete_powder",
"minecraft:brown_concrete_powder",
"minecraft:green_concrete_powder",
"minecraft:red_concrete_powder",
"minecraft:black_concrete_powder",
"minecraft:suspicious_sand",
"minecraft:suspicious_gravel",
"extractinator:silt",
"extractinator:slush",
"betterarcheology:suspicious_red_sand",
"netherexp:suspicious_soul_sand",
"biomesoplenty:white_sand",
"biomesoplenty:orange_sand",
"biomesoplenty:mossy_black_sand",
"biomesoplenty:black_sand",
"spelunkery:dust_block",
"spelunkery:salt_block",
"spelunkery:sulfur_block",
"spelunkery:saltpeter_block",
"arts_and_crafts:bleached_concrete_powder",
"regions_unexplored:ash",
"regions_unexplored:volcanic_ash",
"supplementaries:raked_gravel"
]
AFTER
fallingBlockDustBlocks = [
"minecraft:sand",
"minecraft:red_sand",
"minecraft:gravel",
"minecraft:white_concrete_powder",
"minecraft:orange_concrete_powder",
"minecraft:magenta_concrete_powder",
"minecraft:light_blue_concrete_powder",
"minecraft:yellow_concrete_powder",
"minecraft:lime_concrete_powder",
"minecraft:pink_concrete_powder",
"minecraft:gray_concrete_powder",
"minecraft:light_gray_concrete_powder",
"minecraft:cyan_concrete_powder",
"minecraft:purple_concrete_powder",
"minecraft:blue_concrete_powder",
"minecraft:brown_concrete_powder",
"minecraft:green_concrete_powder",
"minecraft:red_concrete_powder",
"minecraft:black_concrete_powder",
"minecraft:suspicious_sand",
"minecraft:suspicious_gravel",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air",
"minecraft:air"
]
Try making an issue about this on fzzy config, they may know what is causing this.
I added the sand blocks from Biomes O Plenty to the in-game list, restarted the game, and it worked fine. Is there any additional context you could provide?
Roughly speaking, yeah. There's a modpack for Forge 1.20.1 with around 400 mods, and not all of them are super popular or well-known. I can send you the latest.log and debug.log from when I launched the game with the updated config (new world was created for the purity of the experiment)
I have looked through the log files and don't see anything indicating that the configs were updated or changed. Perhaps they didn't save properly. Have you tried repeating the process to see if this issue happens again?
The thing is, the config file doesn't change, but for some reason the in-game config don't see the new IDs and just replace them with air
