Server time-out after using "each" term
ajlag3333 opened this issue ยท 4 comments
Server times out after every restart.
Crash report in the appendix.
crash-2024-06-18_13.10.08-server.txt
ah crap yeah that's fixed in the latest update
INPUT EACH *seed* FROM a
expands to
INPUT EACH item:*:*seed* FROM a
which expands to every item in the game matching *seed*
...
you can guess what happens if the *seed*
is omitted...
I'm trying to get the new build up very soon
sorry for the inconvenience, worst case maybe mcedit the offending manager away D:
I know forge has a way to remove erroring tile entities, but I don't know if removing lagging ones is a thing
Thank you for your quick answer. I fixed the issue for my side deleting the factory manager via AmuletEditor. For now i will go on avoiding the term till it is fixed. But no problem, you don't need to rush, that's how it works for now. Have a great day :)