Super Factory Manager ( SFM )

Super Factory Manager ( SFM )

16M Downloads

Crash using Redstone Trigger

phit opened this issue ยท 5 comments

commented

not sure if this is supposed to be implemented yet

https://gist.github.com/phit/a0a6cab5b3924ab23a4155c09afbef51

commented

Not implemented yet, but crashing is also very not-good. I'll look into it.
Thanks for the heads up!

commented

I implemented a basic version of redstone trigger and conditional logic.
The original SFM had a separate block that could be used, but for now this should be good. Apply signal to manager block as you would a dispenser.
https://www.curseforge.com/minecraft/mc-mods/super-factory-manager/files/3843281

see https://github.com/TeamDman/SuperFactoryManager/blob/1.19/examples/07-redstone.sfm for example usage

commented

very nice, thank you! will check it out soon

commented

Hey can you fix this in 1.18.2 as well? It causes the region to be corrupted, and I would love to use redstone triggers.

commented

There's a forge option to remove erroring entities that can help in the mean time, I'll see how hard it is to backport when I have time

https://www.reddit.com/r/feedthebeast/comments/4813rh/removing_erroring_tile_entities/d0grah6/