Incompatibility with CoFH Core
Bomb787 opened this issue ยท 4 comments
Getting a strange bug when using this mod along with CoFH Core. Trying to move in a vehicle will cause an invalid entity rotation error, freezes the game, and eventually crashes with an out-of-memory error.
Mods:
- CoFH Core 1.20.1-11.0.2.56
- Curios 5.12.1+1.20.1
- GeckoLib 1.20.1-4.7
- Superb Warfare 0.6.1-SNAPSHOT-2bf124d3
- Forge 47.4.0
- Adoptium 17.0.13.11
Steps to Recreate:
- Create a world
- Place and charge a vehicle (used the BMP-2 in my testing)
- Try to move (sometimes happens instantly, sometimes will take a second of driving around)
- Crash
Logs:
- Nothing other than "Invalid entity rotation: NaN, discarding" when the game freezes.
I can not recreate this bug in development environment. I triggered this bug in another way. But I do not know what causes this rotation error.
Hmm, weird, I'll do some more testing later and see if I can figure out any clues.
Hmm, weird, I'll do some more testing later and see if I can figure out any clues.
Seems that this issue is related to ClientboundSetEntityMotionPacketMixin. By removing this mixin, vehicles won't fly away now. We are fixing this right now.