[Feature Request] Ground-Based Heavy Vehicles Can Smash and Destroy “Less Solid” Blocks on Impact
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Hello SuperbWarfare team!
First of all, I absolutely love this mod. Beyond its outstanding art style and gameplay, I’m a longtime fan of the mcheli mod in older Minecraft versions, which delivers an amazing vehicle experience. Thanks to SuperbWarfare, I can enjoy similarly excellent vehicles in the latest versions!
Feature Proposal:
In mcheli, when driving heavy ground vehicles (such as tanks), if the vehicle charges into certain less-solid blocks—like grass, saplings, and simple wooden fences—those blocks are smashed and destroyed on impact. I think adding a similar mechanic to SuperbWarfare would:
Improve Traversability: Vehicles could power through undergrowth and light obstacles without getting frustratingly stuck, especially in dense forests or beside wooden fences.
Match Intuitive Expectations: A heavy vehicle naturally smashes weaker blocks, emphasizing the difference between traveling on foot and driving.
Enhance Fun: There’s something satisfying and immersive about watching blocks shatter under the force of a charging tank!
If there are concerns about unintended side effects, perhaps this could be an optional, configurable feature (e.g., an on/off toggle or a block whitelist/blacklist).
Whatever, thank you for your outstanding work on SuperbWarfare! I’m excited to see where this mod goes next and would be grateful for any consideration of this feature. 😀
Can't u just check out saves/(your world)/serverconfig/superbwarfare-server.toml
[vehicle]
#Allows vehicles to destroy blocks via collision
collision_destroy_blocks = false
#Allows vehicles to destroy hard blocks via collision
collision_destroy_hard_blocks = false
#Allow vehicles to pick up items
vehicle_item_pickup = true
#List of entities that can be damaged by collision
collision_entity_whitelist = []
#Allows vehicles to destroy blocks via collision like a beast
collision_destroy_blocks_beastly = falsebefore u ask?
Also u can add tags to blocks like superbwarfare:soft_collision and superbwarfare:hard_collision by making a datapack in order to allow vehicles to collide more blocks