`MobileVehicleEntity#baseCollideBlock` destroys blocks even if `VehicleConfig.COLLISION_DESTROY_BLOCKS` is false
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The MobileVehicleEntity#baseCollideBlock method destroys blocks such as leaves and lily pad even when VehicleConfig.COLLISION_DESTROY_BLOCKS is set to false.
This behavior should be controlled by the config, like in the collideBlock method.
Acturally I've complained with them about this for multiple times, but they just keep saying "No we think vehicles should just break these blocks, otherwise they won't drive smoothly".
Anyway, I'll add related config to turn this feature off.