[SBW] Superb Warfare

[SBW] Superb Warfare

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UAVs add

letovskiiy opened this issue · 2 comments

commented

First of all, thank you for your amazing work on the mod — it already looks very impressive! I would like to share a new idea that could add even more realism and variety.

1. Autonomous Strike UAVs
Please add 3–4 types of small, aircraft-style autonomous strike UAVs. These should be different from the existing FPV drone (which is perfect as it is and should stay).

  • The new UAVs should not be manually controlled from the player’s perspective.
  • Instead, they should be launched and controlled via coordinates entered with a new item: “UAV Strike Parameters” (similar to the current “Mortar Parameters” item).
  • The player sets coordinates, clicks on the UAV to load them, then launches it. The UAV takes off, climbs (max altitude ~400–490 blocks), and flies toward the target at a realistic speed (please reference real-life UAV footage for balance).
  • Range: up to 700 blocks, depending on UAV type.

2. Air Defense System (ADS) – “Pantsir-S1”
To balance UAVs and rockets, a new air defense system should be introduced:

  • Consists of a radar (already in the mod) + a missile launcher.

  • The launcher could be based on the existing 107mm MLRS but modified to hold 12 new interceptor missiles.

  • The radar connects to the launcher and displays red dots for threats: rockets, strike UAVs, and planes (but not the small FPV drone).

  • The radar should also display target type, altitude, and coordinates.

  • Interception can be done automatically or manually (by clicking the red dot on the radar and pressing a button to fire a missile).

  • This system could be named “Pantsir-S1.”
    Effects for ADS:

  • Loud missile launch sounds, rocket flame, long trails in the sky.

  • Explosions when targets are destroyed.

  • If a UAV is intercepted, a black smoke puff and falling debris should appear in the sky for 1–2 minutes.

  • Effective detection range: 400–600 blocks from a defended area (e.g., a village).

  • As in reality, ADS should not guarantee 100% kills — interception success depends on the situation.
    As a result, such a system should shoot down medium-caliber projectiles that are produced from the existing MLRS 107-mm, all types of UAVs (except a small drone), airplanes, and you were previously offered to add 122-mm projectiles and RM-70 Vampire, but the ability to shoot down not all, of course, depends on the number of missiles fired. If 25 missiles are fired from MLRS, then there is a chance that everything will be shot down, if 40, then only 30-35 can be shot down.

3. Types of Autonomous Strike UAVs

"Dartz" photo 1
Range: 500 blocks
Payload: ~40 kg TNT equivalent
Altitude: up to 450 blocks
Speed: ~160 km/h
Can be shot down by ADS

Molniya (“Lightning”) photo 2
Range: 350 blocks
Payload: ~10 kg TNT equivalent
Altitude: up to 300 blocks
Speed: ~100 km/h
Hard to intercept, but still possible

Lancet photo 3

Range: 600 blocks
Payload: ~150 kg TNT equivalent
Altitude: up to 490 blocks
Speed: ~190 km/h
Can be shot down by ADS

4. Effects for UAVs

  • Loud engine humming sound when flying.
  • Massive explosions on impact, with long-lasting black smoke, fire, and destruction radius depending on payload.
  • If destroyed by ADS, there should be a loud “pop,” smoke in the sky, falling debris, and visible interception trails.

5. Additional Balancing

It should also be possible to destroy these autonomous strike UAVs with existing weapons in the mod such as the Javelin and other firearms.

_This system would make battles far more immersive, realistic, and intense. Your mod already has amazing effects, and this addition would take it to the next level. Thank you so much for considering this request!

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commented

中文版本

首先,非常感谢你们为模组所做出的出色工作 —— 它已经非常令人印象深刻了!我想提出一个新的想法,可以让游戏更加真实并增加玩法多样性。

  1. 自主攻击无人机(UAV)
    建议加入 3–4 种小型的、固定翼式的自主攻击无人机。这些无人机应当不同于现有的 FPV 无人机(FPV 无人机已经很完美了,应当保留)。

新的无人机 不应当由玩家直接操控。

它们应当通过新的物品 “无人机打击参数” 来设置坐标(类似于目前的“迫击炮参数”)。

玩家输入坐标,点击无人机以加载参数,然后发射。无人机会自动起飞,爬升(最高约 400–490 格),并以接近现实的速度飞向目标(可参考现实中的无人机视频进行平衡)。

射程:根据无人机型号,最远可达 700 格。

  1. 防空系统(ADS)——“铠甲-S1”
    为了平衡无人机与火箭,建议加入新的 防空系统:

由 雷达(模组中已存在)+ 导弹发射装置 组成。

发射装置可基于现有的 107mm 多管火箭炮 改造,但需容纳 12 枚新型拦截导弹。

雷达连接发射装置,并显示威胁目标的 红点:火箭、自主无人机、飞机(但不包括小型 FPV 无人机)。

雷达还应显示目标的 类型、高度和坐标。

拦截既可 自动 进行,也可由玩家 手动 点击红点并发射导弹。

该系统可命名为 “铠甲-S1”。

ADS 特效:

巨大的导弹发射声、火焰与尾迹。

摧毁目标时的爆炸效果。

如果无人机被击落,应当在空中出现黑烟、残骸坠落,持续 1–2 分钟。

有效探测范围:距离防御区域 400–600 格(例如村庄)。

与现实一样,防空系统 并非 100% 命中 —— 成功率取决于情况。

此外:
该系统应能够击落现有的 107mm 火箭弹、各种类型的自主无人机(除 FPV 外)、飞机,以及建议增加的 122mm 火箭弹与 RM-70“吸血鬼”。当然,能否全部拦截取决于发射数量。例如,如果 25 枚火箭被发射,可能全部拦下;如果发射 40 枚,可能只能拦截 30–35 枚。

  1. 自主攻击无人机型号

“Dartz” (图 1)

射程:500 格

战斗部:约 40 公斤 TNT 当量

高度:最高 450 格

速度:约 160 km/h

可被 ADS 击落

“Molniya(闪电)” (图 2)

射程:350 格

战斗部:约 10 公斤 TNT 当量

高度:最高 300 格

速度:约 100 km/h

难以拦截,但仍有可能

“Lancet(徘徊者)” (图 3)

射程:600 格

战斗部:约 150 公斤 TNT 当量

高度:最高 490 格

速度:约 190 km/h

可被 ADS 击落

  1. 无人机效果

飞行时应有明显的 发动机轰鸣声。

命中时发生巨大的爆炸,产生 浓烟、火焰和破坏范围(随战斗部大小变化)。

如果被防空系统击落,应有 爆炸声、空中烟雾、残骸坠落,并在天空中留下 拦截痕迹。

  1. 平衡性补充

这些自主攻击无人机还应当可以被现有的武器击落,例如 “标枪”反坦克导弹 和 其他枪械。

通过这一系统,战斗将会更加 沉浸、真实和紧张。你们的模组已经有非常出色的效果,而这一改进将把它提升到新的高度。

非常感谢你们考虑我的建议!

commented
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