[๐]: java.lang.NullPointerException: Cannot invoke "dev.tr7zw.skinlayers.api.Mesh.setPosition(float, float, float)" because "mesh" is null
Twisted-Code opened this issue ยท 1 comments
Before Continuing:
- Check you are using the latest version of the mods and its dependencies
- Always include a latest.log if you are crashing
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version
1.20.1-FABRIC
Supplementaries Version
Supplementaries 1.20-2.7.30
Moonlight Lib Version
Moonlight 1.20-2.9.3
Issue Detail
Confession: we are not QUITE using the latest version of the mod, but I'm not able to change that in this server modpack. I guess we will update if it is known and fixed?
Also I checked the 4th checkbox because I'm fairly sure it's just your code, but to be honest I wouldn't be able to isolate it if I needed to since it didn't happen for me and I'm not positive if it's reproducible (though it does seem to be)
Description
One of the players on a server I help operate is experiencing issues when viewing a chest that contains a vanilla skeleton skull. The first time they did it they crashed, and now they said it causes severe lag and (possibly, given they disconnected shortly after opening it) a second crash. The crash report says something about not being able to update a mesh's position because it is null, and your SkullBlockRendererMixin
mixin is one of the mixins implicated by the crash report.
Questions
- Is this a fixed issue already and I should just get our pack owner to update stuff, or was this (hopefully) helpful?
- Does this have anything to do with Amendments?
- Come to think of it, I'm a bit confused about what we need to do with our pack moving forward, will Amendments add features we didn't already have or is it a straight split?