Supplementaries

Supplementaries

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[๐Ÿž]: Mob shrunk by Pehkui can't be released from their cage.

SwiftSniffer opened this issue ยท 6 comments

commented

Before Continuing:

  • Check you are using the latest version of the mods and its dependencies
  • Always include a latest.log if you are crashing
  • Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue persists.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version

1.20.1-FORGE

Supplementaries Version

supplementaries-1.20-2.8.17

Moonlight Lib Version

moonlight-1.20-2.13.26-forge

Describe Issue

For context: I enabled in the config the feature to cage any mobs based off their hitbox. So any mob with a hitbox smaller than a block will be captured in the Cage.

Now, I shrunk a zombie to be sufficiently small to be caged. However, when I try to release it back, nothing happens. The zombie stays in their cage.
It doesn't have the same issue with any mobs that are naturally small enough, such as vanilla or modded mobs. Only when I use Pehkui to shrink a mob to cage it, does it no longer allow me to release them. I can place down the cage and everything is fine, but I can't open them.

image

commented

So I tried to check the logs, but to no avail. Nothing shows up on my launcher log. I will try to access server logs.
A detail I forgot to mention (and after testing, it is very important), is that the issue is happening on a server. In singleplayer, op or not, I can release the exact same mob. As far as I know, the server and I have the same modlist.

I will let you know when I can check the server logs for any error messages.

commented

Log should have an error there, saying why creating the entity failed

commented

[Server thread/WARN] [Supplementaries/]: Failed to release caged mob

commented

Send whole log

commented

Thing is this is very likely something up in that mod as supplementaries just saves the entity to not then calls the entity own create method. If that fails then it means a mod have some sort of state which might cause it to fail as normally it cant happen

commented

Here it is. For context, this is on a modded server. Identical modpack in singleplayer doesn't port the issue (aka it works in singleplayer).

debug (1).log