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Supplementaries

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[๐Ÿž]: Compat cannon boat uses oak planks for boat entity texture, not modded planks

Closed this issue ยท 10 comments

commented

Before Continuing:

  • Check you are using the latest version of the mods and its dependencies
  • Always include a latest.log if you are crashing
  • Remove known hacky mods such as: Optifine, Fabric API/Connector on forge, and every kind of hybrid server like Mohist and Velocity. None of these are supported. Also try without other lesser usual suspects like Sodium and Lithium.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version

1.21.1-NEOFORGE

Supplementaries Version

1.21-3.4.4-neo

Moonlight Lib Version

1.21-2.20.7-neo

Describe Issue

Image

should use pale oak planks (vanilla backport) for the boat texture right?

commented

All do? Last one I tested from some mod worked ok

commented

well this one doesn't work, I'll have to check with other mods (this is the only new wood type I have in my pack atm)

commented

also I noticed that the cannon boat uses the pale oak boat as a base texture, whereas the everycompat large boat and furnace boat (boatload compat) use an autogenerated texture which doesn't use the pale oak boat as a base

commented

IIRC, pale_oak was added in the version 1.21.4. so you must have a mod that add pale_oak, does it use "minecraft:pale_oak" or just using the id of the mod with ":pale_oak"?

commented

modid with pale_oak

commented

vanilla backport

commented

Alright, can you create a new issue on EveryCompat's github. so i don't forget about the issue regarding the issue with boatload in EC?

commented

Image another screenshot with a different mod

commented
Image aether skyroot one doesn't even have a texture
commented

very tricky as i cant just use their original renderer (would be ideal), texture or even model. No programatic way exist to get those. I have to re generate from scratch (unless they add the Boat.Type enum and add their texture to the vanilla renderer, the MOST compatible way which NONE of them do for some darn reason). Anyways at least that is working now