causes exceptions when mods try to create a client sided resource manager for loot tables and such
wagyourtail opened this issue ยท 4 comments
mc vers: 1.19.2 fabric
mod vers: 2.2.4
logs:
exception with baritone:
code snippet from baritone where crash happens:
PackRepository rpl = new PackRepository(PackType.SERVER_DATA, new ServerPacksSource());
rpl.reload();
PackResources thePack = rpl.getAvailablePacks().iterator().next().open();
ReloadableResourceManager resourceManager = new ReloadableResourceManager(PackType.SERVER_DATA); // this line
manager = new LootTables(predicate);
resourceManager.registerReloadListener(manager);
try {
resourceManager.createReload(new ThreadPerTaskExecutor(Thread::new), new ThreadPerTaskExecutor(Thread::new), CompletableFuture.completedFuture(Unit.INSTANCE), Collections.singletonList(thePack)).done().get();
} catch (Exception exception) {
throw new RuntimeException(exception);
}
I'd expect this to be a problem with various other client side mods as well if they need to access this class from client side
Not exactly sure how to fix this. First mod I ever encountered that has a client side resource manager for server side stuff. It's failing as it expects that to contain loot tables and other jsons ok creation like vanilla one does while this one is empty. I could make it only apply to the vanilla one but I fear it might break with mods that change asset reloading