Supplementaries

Supplementaries

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Quiver not working

Moneer333 opened this issue ยท 7 comments

commented

I'm not able to shoot the arrows that are in the quiver at all i don't know why i don't know if anyone else is having this issue.
Moreover, I can't take a stack of arrows out of a quiver once its in so i can't even get my arrows back.

commented

ok nevermind my quiver had some weird arrows in it and that was the issue . seems resolved when i removed arrow of the turtle master and arrow of slowness

commented

I am having same issue playing stoneblock3 and using a vanilla bow

commented

It works like a bundle, same way you get stuff out there. If arrows don't work it's a mod incompatibility, mixins clashing or overriding my stuff likely. I know that for example archers paradox nukes my stuff

commented

Archer's Paradox doesn't "nuke your stuff" - I provide a capability and a number of other things to work with CoFH's enhanced bow logic. Let's maybe see what you're doing and what I'm doing and get this resolved.

commented

Im using a couple of mixins like this one

private static void getProjectileInQuiver(LivingEntity shooter, Predicate<ItemStack> isAmmo, CallbackInfoReturnable<ItemStack> cir) {

commented

I believe I have a workaround on my end. My archery code predates the existence of mixins in Forge, and actually predates the GetProjectiles event as well.

I'll see what I can do.

commented

Ok cool