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[Suggestion] Make signposts have the name of the village too if Serilium's Random Village Names mod is installed.

Corvus20 opened this issue ยท 2 comments

commented

Serilium's random village names mod gives villages names, as the name implies. It would be cool to add compatibility to the signposts to have the name of the village it is pointing in the direction of as well as the distance. This may or may not be possible but I figured I should at least mention it.

commented

Oh I wanted to do that but I thought that mod(maybe was another similar one) was for fabric only. I'll see if I can manage it. would indeed be very cool

commented

I've looked into it and I have to say that's definitely not possible with how that mod works. It basically scans every 10 sec for nearby villages using locate command (which is a pretty bad optimization of its own in my opinion since that command takes time to execute, I've even had complaints for me using it once at half radius when generating my signposts), then it places a sign AFTER the village as generated (so not in worldgen step as I would have probably tried to do). Then to complicate things further the placed sign isn't even given a name but it gets assigned one once a player discovers it by the areas mod. And that of course it's random every time and doesn't depend on the world seed but rather on the order at which you find those villages. So that means that if I have to spawn a sign pointing to a village there's no way for me to know which random name will be choosen for it by the area mod since at that point it would have none