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Random Adventure maps dont work

RichPrune opened this issue ยท 9 comments

commented

Before continuing

Always include

  • A log if the issue is casing a crash. These are found in your instance directory under /logs
    latest.log

  • Mod version, MC version and Loader you are using
    Latest mod version for 1.19.2 forge, CurseForge

  • A description of your issue and how to reproduce
    I use a random adventure map from a cartographer, and it says searching, lags a little and first, then never stops saying searching. The mansion and monument maps do work though

  • If applicable, add screenshots to help explain your problem.
    2023-07-23_01 40 25

commented

Does it happen with all the maps you buy there?

commented

I already said it doesn't; only with the random adventure map. The other three, mansion, monument, and tetra ruins all work as intended

commented

dont close this issue; but imma just disable them and replace it with custom structure maps. u should still fix this tho

commented

Thats not what I meant. Random can point to any structure and with enough mods/luck/unfortunate events could happen that they don't find one nearby. I asked if all the maps you buy do that since I wanted to know if by chance even just one were to work

commented

no none of them worked, i tried like four

commented

Can you go in creative and try some more? Sometimes it can happen that it tries to find rare stuff like ruinedportal_swamp and there's none nearby so it fails

commented

what would solve that is a failsafe so that if it takes more than 10000 chunks it says not found like nature compass. Also i would have to restart every time since it freezes when i do that and I crash upon exiting. But sure I'll try a couple more times I guess but I don't think you need it since the solution is to just do a max locate lol you could even borrow the code from explorer compass

commented

Reason why this is annoying is that idk why it happens. It executes search command with the default values that maps have which is ,50 or 100 chunks. It should run it off thread while the game does something else instead of giving a huge spike blocking everything for that tick like in vanilla and from my testings it does so idk what it's conflicting with here

commented

Have you tried the latest version for 1.19.2 or does this issue still persist?

if the issue is solved. Please close this issue, thanks!