Random Adventure maps dont work
RichPrune opened this issue ยท 9 comments
Before continuing
Always include
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A log if the issue is casing a crash. These are found in your instance directory under /logs
latest.log -
Mod version, MC version and Loader you are using
Latest mod version for 1.19.2 forge, CurseForge -
A description of your issue and how to reproduce
I use a random adventure map from a cartographer, and it says searching, lags a little and first, then never stops saying searching. The mansion and monument maps do work though -
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I already said it doesn't; only with the random adventure map. The other three, mansion, monument, and tetra ruins all work as intended
dont close this issue; but imma just disable them and replace it with custom structure maps. u should still fix this tho
Thats not what I meant. Random can point to any structure and with enough mods/luck/unfortunate events could happen that they don't find one nearby. I asked if all the maps you buy do that since I wanted to know if by chance even just one were to work
Can you go in creative and try some more? Sometimes it can happen that it tries to find rare stuff like ruinedportal_swamp and there's none nearby so it fails
what would solve that is a failsafe so that if it takes more than 10000 chunks it says not found like nature compass. Also i would have to restart every time since it freezes when i do that and I crash upon exiting. But sure I'll try a couple more times I guess but I don't think you need it since the solution is to just do a max locate lol you could even borrow the code from explorer compass
Reason why this is annoying is that idk why it happens. It executes search command with the default values that maps have which is ,50 or 100 chunks. It should run it off thread while the game does something else instead of giving a huge spike blocking everything for that tick like in vanilla and from my testings it does so idk what it's conflicting with here