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Unbinding the Quiver Key causes Invalid Key GL Errors to spam the log

gliscowo opened this issue ยท 2 comments

commented

By directly checking the Quiver keybind against InputConstants.isKeyDown (at least on Fabric), there is no handling for unbound keys (represented as Keycode -1) and the log gets spammed with the game reporting the resulting GLFW errors every tick

image

To alleviate this, it should first be verified that the binding is actually bound using KeyMapping.isUnbound
Cheers

commented

;_;

commented

This is not resolved as of 1.20-2.6.12