Suppress OpenGL Error 128(0-2)

Suppress OpenGL Error 128(0-2)

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"GL ERROR 65539: Invalid key -1" Suppression

berkkrkc09 opened this issue ยท 9 comments

commented

I get this error:

[14:15:07] [Render thread/ERROR]: ########## GL ERROR ##########
[14:15:07] [Render thread/ERROR]: @ Render
[14:15:07] [Render thread/ERROR]: 65539: Invalid key -1

latest.log

Is it possible for you to suppress this too?
I couldn't find much info to fix the error myself but the game runs fine until the log gets too long/big and then it starts stuttering.

If no, you could point me in the right direction to suppress it. Then I would be happy to try and do it myself.

commented

Here they are:
options.txt
latest.log with "No Error Context" option disabled. I forgot I had it checked. I hope That enabled the stack trace, if not I have no idea how to enable it.

commented

Could you run this again, but with stack trace enabled? I want to figure out which part of the game's code this is coming from.

Also, could you give me your options.txt?

commented

Kind of a weird question, but how many buttons does your mouse have? Your keybindings say you have toggle perspective to mouse.4 and spyglass-improvements.use to mouse.5.

If you only have the normal three buttons (left, right, and middle), change those settings by manually editing options.txt and then starting MC.

https://gist.github.com/berkkrkc09/512f54757267c0ecab32fc370fb3c172#file-options-txt-for-gl-error-L108

https://gist.github.com/berkkrkc09/512f54757267c0ecab32fc370fb3c172#file-options-txt-for-gl-error-L191

commented

My mouse has 8 buttons. 3 standard, 2 additional on top side, 3 on the left side. I did bind them, in Minecraft, myself. Are they causing issues?

commented

My mouse has 8 buttons. 3 standard, 2 additional on top side, 3 on the left side. I did bind them, in Minecraft, myself. Are they causing issues?

Probably not since those buttons actually exist, but funnily enough, the GLFW error with the same id has to do with nonexistent keys apparently. (Searching minecraft 65539 on Google shows this as the top result, so I just wanted to make sure that wasn't the problem lol.)

I will take a peek in the source code to see if I can find where this error is coming from, because stack trace didn't end up being helpful.

commented

Actually, I did see that while looking for a fix for the error. There is usually more information about gl errors. I'm very surprised that there is nothing about this particular one.

commented

Hey, I noticed that the error appears in the log just as I click "a key"/"any key" on my keyboard. It doesn't happen with the mouse though. I left the console open just to see when it was logged, and the error happens while doing anything(moving, in inventory, etc.) Each line of those errors in the log corresponds to a single key click. I don't know what to make out of this but I hope it helps.

commented

I found the method that the errors are being logged from. This is from net.minecraft.client.util.Window (fabric 1.20.4 build).

    public void logGlError(int error, long description) {
        RenderSystem.assertOnRenderThread();
        String string = MemoryUtil.memUTF8(description);
        LOGGER.error("########## GL ERROR ##########");
        LOGGER.error("@ {}", (Object)this.phase);
        LOGGER.error("{}: {}", (Object)error, (Object)string);
    }

This should be relatively easy to mute.

commented

Oh, this is great news. Thank you for dedicating your time to this. I don't know if you want this issue closed now or later so you can close it if you want. \^o^/