Wolves escaping treadmill
CarpeClunes opened this issue ยท 6 comments
I got three tamed wolves inside my base last night, but after putting them on the treadmill, I frequently found they'd escaped and started wandering around the base. Have I made some kind of core mistake here (such as that I'm not supposed to use tamed wolves) rather than discover a glitch?
Secondly, there's vague chatter around the internet (that none of the showcase videos cover explicitly): do wolves provide more power on treadmills than pigs? The internet seems to think so, but I just don't have any concrete answers.
Sorry to open two separate issue threads, but I thought it'd be important to keep them separate. Let me know if I should put them together next time.
PS. Sorry for posting it in the wrong place.
Is this because the teleporting of wolves/following me around of wolves is not prevented by the treadmills and I need to use UNtamed wolves?
They're difficult to get in one's base, but of that's how I need to do it, then, that's how I need to do it. Just let me know.
You can use tamed wolves and in fact they'll output more power then non-tamed ones.
Well think about it, which moves faster IRL, wolves or pigs? ;)
As for the teleporting wolves, it mostly likely is because they are tamed and try to teleport to you after x distance. I'll have a look into it.
I totally buy that wolves should be the fastest, regardless of what their towing strength might be at top speed... But I hadn't assumed that iChun had had the forethought to give them variable speeds (no mention is made of this on the official page, any video I've seen (including the one made by iChun, himself) of a speed difference between animals.
Everything was really circumstantial in comments sections.
A: one pig is really slow!
B: try it with four wolves.
I live primarily on mushroom biomes; so, getting either to any of my bases (two of which are underwater) has been difficult.
Also, I'm wondering if wolves only respond to the shell that tamed them? I tamed two wolves before starting all this, then bred a third. One of them is sitting next to the shell constructor where I built my first shell, the other is sitting next to the constructor where I built my second... And neither seems to respond to the local shells anymore.
Do you have the figures of equivalent piggawatts generated by piggies, untamed wolves and tamed wolves? (Just so I know whether making the extra effort is worth it)
(And the third wolf just disappeared)
I'd happily provide the locations of all of my shell storage facilities on my map in case that's of any value, but I won't bother you with that information if it isn't pertinent.
Wolves provides 2x more power then pigs when untamed. Tamed gives a bonus of about 25% iirc. Generally using any form of RF (if you have TE installed) is better though.
You should also provide as much information as possible, allows me to see if I can find a cause within that. It's unlikely location is anything to do with it though.
Wolves should respond based on username so it could be a vanilla issue or some sort of desync. Does this only happen in single player or LAN?
Firstly, thank you for those concrete answers (even if they could be off by some small margin). You have no idea how much it was beginning to bug me. :P
Now, I forgot to mention this, but I actually think I recall the wolves leaving the treadmill and wandering around before the first shell was built (aka, before I left the base or entered a shell) and needed to pop them back on a few times. Given how hard it was to find ANY wolves, you could imagine I'd be hesitant to use this strategy constantly for maintaining 6+ bases and ended up resorting to piggies in the mid-term.
The bigger problems like unresponsiveness and such I believe emerged before I opened the world up to LAN for a next time.
I'll provide the locations here, but they're copy pasted from the other thread in which we're communicating (makes sense to have the info available everywhere).
Stronghold: 1130, 225, 25 (one wolf is still sitting there)
Base: 600, 30 (the other wolf is still sitting there)
Mushroom 1: -3040, -78, 60
Mushroom 2: -4800, -285, 80
Mushroom 3: -8700, -470, 45
Mushroom 4: -12400, -750, 40
I've had wolves disappear before, but that was on 1.4.7, plus I wasn't the head player (and so the world was often loaded without me in it).
Now I'm (obviously) using 1.6.4
Oh, and I'm not using TE (and as such can't generate redstone flux by any other means)