Sync

Sync

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Mod-compatability tweaks

thislooksfun opened this issue ยท 0 comments

commented

Could you post a PlayerEvent.Clone event when you finish switching to a different sync shell (especially on death)? EnviroMine, one of the mods I work on, desyncs when a player dies and switches to a different sync shell.
If I didn't explain this clearly enough, let me know. :P

Thanks,
-tlf
P.S., I love all your work. You are some sort of wizard.