Switching clones in MP causes the player to be booted from the server.
LeakingAmps opened this issue ยท 3 comments
Just like the title says, I created a clone, and, upon switching to it, was booted from the server, and can not rejoin, as every time I do it again tries to switch my shells, booting me again. The specific error says that there was 56104 bytes extra while processing packet 53 (io.netty.handler.codec.DecoderException).
If I am able to obtain server logs, I will post them here. Same goes for a mod list.
I am on the newest version of Sync: 4.0.0, according to the mod info screen on the main menu.
This is similar, and probably related to #169 but I didn't know if they were the same, so I posted it as a new thread, rather than clog up the old one with potentially unrelated data.
With the lack of issues being addressed on this hub, I'm curious if iChun even cares anymore.
It's more that we're both extremely busy with life, university and everything. It's something we can look into once we have more free time.