Visual Compatibility with Shaders
Nicaditto opened this issue ยท 3 comments
Issue description
I play with shaders on, but the console look very weird with it. The colors are weird and turn black and white. In the screenshot, I currently use Complementary. I try with a low-end shader like make up UF and the problem still persist. Other thing was the fx particle sometimes get invisible when flight event occurs so i cant see what's error (i had the glasses on).
Does this mod best to play with vanilla shader (no support for any modded shaders) or any recommendation of another shader that support it?
Steps to reproduce
- Change to any shader (Complementary, Make Up UF [my case])
- Dissatisfaction seeing the console
Minecraft version
1.20.1
Mod Loader Platform type
Forge
Mod Loader version
Forge v47.0.45
Tardis Refined version
v2.0.7
Other relevant versions
No response
Attach the relevant crash report file or log file: (Don't know how to find a crash report file? See the Minecraft Wiki Tutorial
No response
How to Add Custom Item to Shader Properties
-
Open Complementary Shaders Folder
- Locate and open the folder containing Complementary shaders.
-
Navigate to the
shaders
Folder- Inside the main shader folder, find and open the folder named
shaders
.
- Inside the main shader folder, find and open the folder named
-
Locate
block.properties
File- Look for a file named
block.properties
(or something similar) within theshaders
folder.
- Look for a file named
-
Open
block.properties
in a Text Editor- Use a suitable text editor to open
block.properties
for editing.
- Use a suitable text editor to open
-
Search for "chest"
- In the
block.properties
file, search for the keyword "chest" to locate the section that defines properties for regular and trapped chests.
- In the
-
Add Custom Item to Chest Section
- Add
tardis_refined:tardis_console
to the list in the chest section. Make sure to follow the same format as the other entries.
- Add
-
Save the File
- Once the changes are made, save the
block.properties
file.
- Once the changes are made, save the
-
Test in Game
- Load the shaders in-game to check if the changes took effect. If there are any issues, further adjustments may be needed.
Note: If you encounter issues, let me know, and I can provide a modified
block.properties
file as a reference.
This process should work for other shaders as well, but note that each shader may have different ways of handling data, so adjustments might vary.