Taterzens [Fabric]

Taterzens [Fabric]

86.3k Downloads

NPCs clump together and slow down when pathing/collision does not work

4P5 opened this issue · 6 comments

commented

Describe the bug
When two Taterzens are given the same goal (e.g., following a player or going to a location), they clump together into a single body and slow down. Example: https://i.imgur.com/YHpMQte.mp4

Platform(s)

  • Fabric

Environment(s)

  • Singleplayer
  • Server

Versions

  • Minecraft 1.18.1
  • Taterzens 1.8.4

To Reproduce
Steps to reproduce the behavior:

  1. Spawn a few Taterzens and set them to follow you
  2. Direct them so they occupy the same path

Expected behavior
I'd expect them to either push one another apart (i.e., not clump together), or to not be extremely slow.

Additional context
I have quite a few other mods installed, though I tried removing all bar this and nothing changed.

commented

This is definetely weird. Thanks for report.

commented

Have you tried changing their collision?

commented

I think that pushable = true might work.

commented

I've tried that, as well as setting their shared team's collision rule to different things. It's strange as I haven't had that behavior before with this mod—are you able to reproduce the bug?

commented

I'll try to reproduce it this week. Kinda busy atm.

commented

/execute as @e[type=taterzens:npc] run npc edit tags pushable true

This has worked for me.