NPCs clump together and slow down when pathing/collision does not work
4P5 opened this issue · 6 comments
Describe the bug
When two Taterzens are given the same goal (e.g., following a player or going to a location), they clump together into a single body and slow down. Example: https://i.imgur.com/YHpMQte.mp4
Platform(s)
- Fabric
Environment(s)
- Singleplayer
- Server
Versions
- Minecraft 1.18.1
- Taterzens 1.8.4
To Reproduce
Steps to reproduce the behavior:
- Spawn a few Taterzens and set them to follow you
- Direct them so they occupy the same path
Expected behavior
I'd expect them to either push one another apart (i.e., not clump together), or to not be extremely slow.
Additional context
I have quite a few other mods installed, though I tried removing all bar this and nothing changed.
I've tried that, as well as setting their shared team's collision rule to different things. It's strange as I haven't had that behavior before with this mod—are you able to reproduce the bug?
/execute as @e[type=taterzens:npc] run npc edit tags pushable true
This has worked for me.