Float goal
Faris90 opened this issue ยท 6 comments
That's been partially implemented in 1.9.0, however, I still have to figure out why they jump and therefore not dive in the water ...
@samolego any luck?
@samolego I did a pull request
That's been partially implemented in 1.9.0, however, I still have to figure out why they jump and therefore not dive in the water ...
Try to override LivingEntity#isAffectedByFluids
and return false
value