Tech Reborn

Tech Reborn

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Superconductors won't superconduct due to how IC2 works

Carbon-Ghost opened this issue ยท 10 comments

commented

Self explainatory, that is due to the fact IC2 hardcoded the minimum value of loss being 0.0001 eu, and anything lower will return this value...

A simple solution is to use UE or Mekanism or a custom net for the superconductor to make it lossless, and push EU when needed to other machines. You might need a custom e-net anyway as you guys wanted to make TechReborn being independent :/

commented

I was going to write a custom net. I need to think out how its going to work.

commented

Kk, and this is more an interaction bug, so yeah, we need to speak more about how it will work, here is my suggestion :

  • If IC2 classic or exp not detected
    Then load net to all cables
    -else hide TechReborn cables or IC2 ones ( dunno how you will do it ) and load normal IC2 enet to all cables except Superconductors.

By default superconductors will only use eu and push eu to machines ^ ^

commented

Are we going to add theis?

commented

well you wanted to add your own cables anyway with your own E-net, so if you do so, then it might not be a bad idea also doing a superconductor cable ^^

commented

Im still not sure on this one, There might be a way around the minimum loss.

commented

It might require you modifying some important classes I think, though if you want to add your own cables, the "If IC2 classic or exp not detected Then load net to all cables -else hide TechReborn cables or IC2 ones ( dunno how you will do it ) and load normal IC2 enet to all cables except Superconductors. " suggestion would be better anyway ^^

commented

That value is soo small it wont even matter right?

commented

Well it won't be a superconductor then xD It's the same logic with the glass fibre then :p

commented

No one will notice. You would need 1000 cables to loose just 1 eu.

commented

well again, the best solution would be to do it like mekanism, by using my suggestion ^^'' If you do a standalone config for cables and stuff you will end up using a separate e-net, so logically you will be able to make superconductor truly superconducting, then if IC2 is loaded, just hide your cables ( recipes ) except for superconductor, basically your e-net will still be functional, just all cables not crafteable except superconductor, which will work, and if it detects IC2 net stuff, it will push/pull the EU ( it's possible, that's how mekanism is doing it and how they made their cables superconductors ).