Fractional values are incorrect after 10M value
nasrally opened this issue ยท 1 comments
Describe the bug
Fractional values are incorrect after 10M value, to be precise they're always at 0
Steps to Reproduce
Steps to reproduce the behavior:
- Grab anything that can be charged up to the value that's more than 10 million E
- Charge until the integral part of the value becomes two-digit
- Look how the fractional part stays at 0 all the time when item's being charged/discharged
Screenshots
While it says 10.0M it can easily be at 10.9M because it's been charging for a while
Same thing with the Charge'O'Mat
Environment (please complete the following information with the version):
- Minecraft: 1.15.1
- Mod Loader: fabric
- Mod Version: 1.15-3.3.1, build 170
Logs
- No actual logs required
Additional context
- No additional context
Fixed with TechReborn/RebornCore@35797d7