Add catalyst option to minetweaker
Carbon-Ghost opened this issue ยท 17 comments
Self explainatory, I want to remove a bunch ( a lot ) of recipes that causes EMC loops, and need the assembler to add a recipe, I need 1 diamond + Quantum Manipulator = 1 quantum infused diamond but the manipulator is not consumed as it's a catalyst.
TLDR why I need that xD
( and basically do the same with 1 nether star 1 Quantum Manipulator = 1 quantum infused nether star and then you combine the 2 in an assembler again to have an alchemical diamond used for project E recipes ).
so glass + grass = diamond + dirt ? and may I get all the machines syntax ? I will make some documentation ;)
And is it possible to have a catalyst in the Assembler ?
http://www.blamejared.com/modtweaker/ All the documentation is there.
catalyst is it possible with other machines? It may be possible
I don't think so, I just know new GT adds the option to have a catalyst element in assemblers... And I need one ( basically doesn't get consumed or stays by going as an output ).
mods.techreborn.blastFurnace.addRecipe(minecraft:glass, minecraft:grass, minecraft:diamond, minecraft:dirt, tickTime, eu/tick, neededHeat);
Yes but in vanilla crafting table iirc it give back the item when you finish the crafting, either way was very bugged with autocrafting systems...
I will have to look at the Minetweaker API a bit more. Im not very familiar with it so if other things are missing feel free to tell me.
But will it work in a machine ? Because normally .reuse is usually for the crafting table and is kinda bugged especially with autocrafting systems, and normally returns items to inventory, so you sure it will work ?
.reuse() keeps the item in place in crafting grid, .giveBack() drops it into inventory, either override the item's regular crafting behavior. And whether it'll work in a machine depends on said machine's code.
This requires a massive rework of the machine crafting system. It will happen sometime but not soon