Dynamic wind turbines
imcasper opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
A more dynamic game. The wind may end (like the sun at night / in the rain). Avoiding ridiculous designs: the volume filled with wind turbines.
Describe the solution you'd like
Dependence of energy generation by a wind generator.
- GUI (show the current output and energy reserve)
- the higher the generator, the stronger the wind -- more power.
- also the wind changes in general strength and direction.
- different impellers (efficiency and radius)
- reduced efficiency when there are many wind turbines nearby or wind turbines are obstructed by blocks
The last point seems difficult to me. However, I don't think you should be meticulous. For example, check the efficiency only when installing a wind turbine. Scan the area around very slowly.
Let's say the wind turbine is blocked by blocks - within 5 minutes the output power will drop to zero.