Modern Industrialization Compatibility
Wolfy8198 opened this issue ยท 19 comments
Could you add compatibility for the machines from Modern Industrialization? The current cells that hold the "liquids" from Modern Industrialization don't do anything, and I would like to be able to use them to fill the machines, instead of carrying a ton of fuel/water buckets, and to take the end result "liquids" out of the machines. And if possible, could you make the energy compatible as well, since right now you can power stuff from Tech Reborn with Modern Industrialization machines, but not the other way around?
And if possible, could you make the energy compatible as well, since right now you can power stuff from Tech Reborn with Modern Industrialization machines, but not the other way around?
This is intended.
And if possible, could you make the energy compatible as well, since right now you can power stuff from Tech Reborn with Modern Industrialization machines, but not the other way around?
This is intended.
Can you elaborate for future reference?
Modern Industrialization uses a different power system (EU) that is only compatible one-way with the other mods' (E) for balance reasons.
Can you use cells to put the liquids into/take them out of Modern Industrialization machines now?
I think that keeping the balance is important, but maybe add a late game option for "importing" power from other mods?
Maybe having an "HV energy acceptor"?
I feel that this obligation should stay when you pretty much finish everything and just want to automate things
It's not something critical by any means, but when you get to the stage in the game that you have billions of RF (or any other energy units), having to setup a Diesel Generator feels kinda off..
Totally makes sense you would need to go through steam generation etc., to get that "energy acceptor", so that you can't really skip the mod progression and balance. But once you did, personally I don't see the point of enforcing that balance.
Would understand if the dev's vision of the mod is different, but I think it could be a nice addition to the mod (:
when you get to the stage in the game that you have billions of RF
And I believe that stage is too easy to reach which is the whole reason why MI has its own power system.
This has nothing to do with TR though - MI does its own thing on the side. I will add the option for MI to accept EU but it will be a config option designed for pack devs - up to people to use it responsibly. ๐
I honestly feel a little stupid now, as I didn't even notice we are on TR's repo. Whoops!
This discussion no doubt belongs to MI's issues.
In any case, your suggestion sounds like a great option!
@Technici4n That would be amazing. SkyFabrication 3 has no such option to convert "E" power into EU and a config option or a block would be awesome ๐
@massdivide The option will only be available in 1.19 I think. (for SkyFabrication 4? ๐)
And I believe that stage is too easy to reach which is the whole reason why MI has its own power system. This has nothing to do with TR though - MI does its own thing on the side. I will add the option for MI to accept EU but it will be a config option designed for pack devs - up to people to use it responsibly. ๐
@Technici4n Do you know what version of MI/Tech Reborn this feature will be in? I tried to modify TechReborn's Selected Energy system
(found in /config/reborncore/misc.json
on the server) to EU, but TechReborn's tooltips still show 'E' and doesn't transfer to MI (which uses EU)
And I believe that stage is too easy to reach which is the whole reason why MI has its own power system. This has nothing to do with TR though - MI does its own thing on the side. I will add the option for MI to accept EU but it will be a config option designed for pack devs - up to people to use it responsibly. ๐
@Technici4n Do you know what version of MI/Tech Reborn this feature will be in? I tried to modify TechReborn's
Selected Energy system
(found in/config/reborncore/misc.json
on the server) to EU, but TechReborn's tooltips still show 'E' and doesn't transfer to MI (which uses EU)
UPC allows to convert the energy already. https://www.curseforge.com/minecraft/mc-mods/upc
Mystical Agriculture Refabricated is not compatible with Modern Industrialization.. Is there a way to fix this??
I think that keeping the balance is important, but maybe add a late game option for "importing" power from other mods? Maybe having an "HV energy acceptor"? I feel that this obligation should stay when you pretty much finish everything and just want to automate things
Thankyou so much, you really saved this mod life for me.