Tech Reborn

Tech Reborn

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Generic bucket model not working properly with resource pack

WantaSanchez opened this issue ยท 11 comments

commented

Describe the bug
My resource pack replaces the textures for your universal bucket model (for liquids from your mod), but it does not work correctly in the game.

Steps to Reproduce
Steps to reproduce the behavior:

  • Install Tech Reborn
  • Apply my resource pack

Screenshots

Environment (please complete the following information with the version):

  • Minecraft: 1.19.3
  • Mod Loader: fabric
  • Fabric Loader: 0.14.11
  • Fabric API: 0.69.0
  • Mod Menu: 5.0.2
  • Reborn Core: 5.5.0
  • Tech Reborn: 5.5.0

Logs
latest.log

Additional context
Link to my resource pack

commented

Whats wrong with it? (apart from being 32x) ๐Ÿ‘Ž๐Ÿผ

The bucket part works fine, but the part of the texture that is automatically colored depending on the content (from the modification) does not change to the texture from my resource pack. At the same time, the names of the files, their paths and transparency parameters are normal.

commented

Why would it change though?

commented

Whats wrong with it? (apart from being 32x) ๐Ÿ‘Ž๐Ÿผ

commented

I'm massively confused here.
Which bit isn't changing?

commented

Why would it change though?

So that the mod normally uses resource packs? I do not understand your question.

commented

So the fluid texture. Why not just say that. Not sure how this is a TR issue?? Get Outlook for Androidhttps://aka.ms/AAb9ysg

I'm not sure if the universal bucket model is RebornCore, but the textures I changed belong to TechReborn.

commented
commented

I'm massively confused here. Which bit isn't changing?

Look, instead of a couple dozen textures for each bucket of liquid (for example, sodium), the mod uses a universal bucket model. It consists of two textures, it is backet_background.png and bucket_base.png. Here they are in the mod's file structure:

In my resource pack, I make both of these textures at 32x, but only backet_background.png from resourcepack is used in the game.

commented

Can you try with minecraft buckets?

I think we don't actually use TR bucket textures.

return JsonUnbakedModel.deserialize("{\"parent\":\"minecraft:item/generated\",\"textures\":{\"layer0\":\"minecraft:item/bucket\"}}");

commented

Is it still reproducible in 1.20?

commented

Closing as no response.