Generic bucket model not working properly with resource pack
WantaSanchez opened this issue ยท 11 comments
Describe the bug
My resource pack replaces the textures for your universal bucket model (for liquids from your mod), but it does not work correctly in the game.
Steps to Reproduce
Steps to reproduce the behavior:
- Install Tech Reborn
- Apply my resource pack
Environment (please complete the following information with the version):
- Minecraft: 1.19.3
- Mod Loader: fabric
- Fabric Loader: 0.14.11
- Fabric API: 0.69.0
- Mod Menu: 5.0.2
- Reborn Core: 5.5.0
- Tech Reborn: 5.5.0
Logs
latest.log
Additional context
Link to my resource pack
Whats wrong with it? (apart from being 32x) ๐๐ผ
The bucket part works fine, but the part of the texture that is automatically colored depending on the content (from the modification) does not change to the texture from my resource pack. At the same time, the names of the files, their paths and transparency parameters are normal.
Why would it change though?
So that the mod normally uses resource packs? I do not understand your question.
So the fluid texture. Why not just say that. Not sure how this is a TR issue?? Get Outlook for Androidhttps://aka.ms/AAb9ysg
I'm not sure if the universal bucket model is RebornCore, but the textures I changed belong to TechReborn.
I'm massively confused here. Which bit isn't changing?
Look, instead of a couple dozen textures for each bucket of liquid (for example, sodium), the mod uses a universal bucket model. It consists of two textures, it is backet_background.png
and bucket_base.png
. Here they are in the mod's file structure:
In my resource pack, I make both of these textures at 32x, but only backet_background.png
from resourcepack is used in the game.
Can you try with minecraft buckets?
I think we don't actually use TR bucket textures.