Changing the Energy System does not change the in-game unit at all
KonSola5 opened this issue ยท 3 comments
Describe the bug
When you change the energy unit from E to something else, the mod's tooltips still say "E".
This may be due to hardcoding "E" in various places throughout the mod.
Steps to Reproduce
Steps to reproduce the behavior:
- Open
/minecraft/config/reborn_core/misc.json
. - Change the "Selected Energy System" to "EU".
- Start up the game.
- Notice that all tooltips still say "E" instead of "EU".
Environment (please complete the following information with the version):
- Minecraft: 1.20.1
- Tech Reborn: 5.8.7
Logs
None.
Additional context
This change would be beneficial if someone would decide to change the mod's default "E" as the displayed unit to "EU" or ":zap:" for consistency with Modern Industrialization/Ad Astra.
It even says possible values E. You cannot switch between energy systems anymore that way a 1.12 and prior feature
The two changes possible:
Either:
- remove the config altogether,
- or un-hardcode the "E" string and instead pull the string from the translation/aforementioned config.
(The unit would be still functionally the same TR Energy)