Tech Reborn

Tech Reborn

30M Downloads

1.8.9 TODO

gigabit101 opened this issue ยท 60 comments

commented
  • Support for direct liquid input in electrolyzer
  • Fix Wrong Industrial Electrolyzer progress bar
  • Scrapboxinator
  • Change Charge Bench to Charge-O-Mat
  • Wrench Requirement config
  • Retrogen (1/2 done)
  • Fix GUIS #279
  • Update AESU, IDSU, and LESU to fit the new GUI textures for them
  • Transformers for new power net
  • Fix: Energy storage units (AESU, IDSU, etc.) cannot be placed up or downwards
  • Fix: Thermal Generator's isActive state
  • Fix: Machines do not work well with automation (ie: extraction, insertion, etc.)

Textures:

  • Pump Item
  • Teleporter Item
  • Redo more ingot textures
  • IDSU GUI Redo (for some reason it is 32x)
  • Batbox
  • MFE
  • MFSU
  • LV Transformer
  • MV Transformer
  • HV Transformer
  • Bronze Armour
  • Electric Fence
  • Nuke
  • Grinder
  • Redo lots of machine textures
commented

Power gen for 1.8:

If you have any ideas for forms of power gen tell me. Instead of only coming up with a basic block that you put coal in something more original could be cool. We could have engines or something?

@BBoldt could you help with some textures?

commented

I could help, yes, but you'll have to tell me exactly what you want made.

commented

The thing is, I dont know :P Something different might be a good idea.

commented

How about a giant hamster wheel and get a animal to run in it also @modmuss50 have fun rendering that ;)

commented

Get me a model and yes I will do it

commented

Add recipe crossover thing to find missing items.
Macerator(Grinder?)
Compressor
Circuits
Machine Block
Rubber Trees, and rubber
Coal Burning
Move powerapi into RebornCore, allows for solar panel mod

commented
commented

Power Gen Options? Well, UU-Matter. Make a "UU-Matter Generator" which uses UU-Matter & Water to generate mass amounts of power. Could be a promising idea?

commented

Thats not a bad idea ๐Ÿ‘

commented

If you need any help with the rendering of this Hamster wheel, give me a pong on TS after the weekend, The new WorldRender in 1.8.9 is a LOT different from 1.7.

commented

@covers1624 I think we were joking :P

commented

@TheDoctorSoda could you make textures for:

  • Generator Front
  • Compressor Front
  • Electric furnace Front
  • Sap
  • Rubber
  • Scrap
commented

Sure
On Feb 20, 2016 11:48 AM, "Modmuss50" [email protected] wrote:

@TheDoctorSoda https://github.com/TheDoctorSoda could you make textures
for:

  • Generator Front
  • Compressor Front
  • Electric furnace Front
  • Sap
  • Rubber
  • Scrap

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

What will the machine sides look like?
On Feb 20, 2016 11:53 AM, "The Doctor Soda" [email protected] wrote:

Sure
On Feb 20, 2016 11:48 AM, "Modmuss50" [email protected] wrote:

@TheDoctorSoda https://github.com/TheDoctorSoda could you make
textures for:

  • Generator Front
  • Compressor Front
  • Electric furnace Front
  • Sap
  • Rubber
  • Scrap

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

@modmuss50 For the machines, is there an on and off texture?

commented

For the machines yes
On 21 Feb 2016 8:22 am, "Prospector" [email protected] wrote:

@modmuss50 https://github.com/modmuss50 For the machines, is there an
on and off texture?

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

@modmuss50 I wasn't. Throw any TE Rendering this way i know the WorldRenderer for 1.8.9.

commented

@modmuss50 Just wanted to let you know, this is me TheDoctorSoda. I've been meaning to do the rebranding under this new name for a while and finally decided to do it because my website domain is expiring soonish (still 100 days but I wanna get ready)

commented

Someone needs to go through and test all the multiblocks, last time I tried them a couple weeks ago, I got a series of crashes. I didn't save them because I thought the 1.8.9 branch wasn't really worth using or going to be improved. You guys seem to be working on that now though.

commented

Do we still need grinder and extractor front textures? Is the grinder just a macerator?

Also what do you guys think of the compressor on animation?
my movie

commented

@ProfessorProspector also copper and tin blocks

commented

@ProfessorProspector can we get a texture for a Iron hammer used to make plates early game

commented

It's OK atm but can I get a gui texture for the Manuel so a book like
texture and a texture for the item as well
On 25 Feb 2016 3:25 pm, "Prospector" [email protected] wrote:

Do we want to keep the iconic IC2 plate texture, or make one unique for
TechReborn?

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

For the GUI texture...like a vanilla book gui or something a bit...bigger?

commented

Something like the botania book I think will be cool
On 25 Feb 2016 3:34 pm, "Prospector" [email protected] wrote:

For the GUI texture...like a vanilla book gui or something a bit...bigger?

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

The faster I can get the gui the better going to work on the rewrite today
On 25 Feb 2016 3:35 pm, "travis nicholls" [email protected] wrote:

Something like the botania book I think will be cool
On 25 Feb 2016 3:34 pm, "Prospector" [email protected] wrote:

For the GUI texture...like a vanilla book gui or something a bit...bigger?

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Hmm I won't be able to start it until I get home later today in like 6 hours

commented

That's fine I have work to do anyways and other things I can do first
On 25 Feb 2016 3:38 pm, "Prospector" [email protected] wrote:

Hmm I won't be able to start it until I get home later today in like 6
hours

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Gig, if yo could load the pages from file, it would be possible to download/update the pda separate to the mod. This would allow a website where people could post contributions. I can do the downloading stuff.

commented

Even if you just read json files form the jar file.

commented

It's not worth it atm but I do have a clearer idea of what I won't it to do
this time
On 25 Feb 2016 3:44 pm, "Modmuss50" [email protected] wrote:

Even if you just read json files form the jar file.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Also modmuss can you get the cables in or just the cable item for the
moment fir recipe sacks
On 25 Feb 2016 3:44 pm, "Modmuss50" [email protected] wrote:

Even if you just read json files form the jar file.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

I'll add a cable item, and if fluxed red stone is in use the cable from that.

commented

That works for now
On 25 Feb 2016 3:51 pm, "Modmuss50" [email protected] wrote:

I'll add a cable item, and if fluxed red stone is in use the cable from
that.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Now wait...wasn't refined iron used back in the versions were recreating?
And sure I'll make those after school.
On Feb 25, 2016 6:11 AM, "Gigabit101" [email protected] wrote:

@ProfessorProspector https://github.com/ProfessorProspector also copper
and tin blocks

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

That animation looks cool

commented

In ic2 yes but Greg tech still used plates
On 25 Feb 2016 3:18 pm, "Prospector" [email protected] wrote:

Now wait...wasn't refined iron used back in the versions were recreating?
And sure I'll make those after school.
On Feb 25, 2016 6:11 AM, "Gigabit101" [email protected] wrote:

@ProfessorProspector https://github.com/ProfessorProspector also
copper
and tin blocks

โ€”
Reply to this email directly or view it on GitHub
<
#339 (comment)

.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Ah that makes sense. And thanks
On Feb 25, 2016 7:21 AM, "Gigabit101" [email protected] wrote:

In ic2 yes but Greg tech still used plates
On 25 Feb 2016 3:18 pm, "Prospector" [email protected] wrote:

Now wait...wasn't refined iron used back in the versions were recreating?
And sure I'll make those after school.
On Feb 25, 2016 6:11 AM, "Gigabit101" [email protected] wrote:

@ProfessorProspector https://github.com/ProfessorProspector also
copper
and tin blocks

โ€”
Reply to this email directly or view it on GitHub
<

#339 (comment)

.

โ€”
Reply to this email directly or view it on GitHub
<
#339 (comment)

.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

Do we want to keep the iconic IC2 plate texture, or make one unique for TechReborn?

commented

Items that need a recipe:

  • Grinder
  • Generator
  • Compressor
  • Extractor
  • ElectricFurnace
  • windMill
  • solarPanel
  • waterMill
  • miningDrill
  • diamondDrill
  • pump
  • teleporter
  • advancedAlloy
  • lvTransformer
  • mvTransformer
  • hvTransformer

And more I guess

commented

@ProfessorProspector Got a texture list here:

Lava/Water cell(Item), base of other ones
pump(item) could be like a bike pump or something?
teleporter(Item)
advancedAlloy(Item)
lvTransformer(Item)
mvTransformer(Item)
hvTransformer(Item)

Solar panel(block)

commented

@gigabit101 can I use your water turbine code? And I will add the windturbine without fancy rendering.

commented

Sure
On 25 Feb 2016 6:57 pm, "Modmuss50" [email protected] wrote:

@gigabit101 https://github.com/gigabit101 can I use your water turbine
code? And I will add the windturbine without fancy rendering.

โ€”
Reply to this email directly or view it on GitHub
#339 (comment)
.

commented

hey @gigabit101 next time you're working on this could you move everything in the manuel down a few pixels? Need a tiny bit of extra room for the border :P

commented

I'll get on that texture work in a bit. Also...what do you think about dynamic cells, like the bucket.

commented

It's possible, I don't think we have fluids for every cell.

commented

@ProfessorProspector done

commented

Yes they are, but in RF transformers aren't needed, I've got an idea though. So hold off

commented

Aren't the transformers supposed to be blocks? Or are these different transformers?

commented

Is there any way to make the uninsulated cable shock sounds not stack? When you're touching two or three of them the sound is unbearable.

Also, why is BlockMachineBase in reborn core, and not techreborn?

commented

Ive updated the list, and removed all of the completed things

commented

Most of the textues in that list arent needed @ProfessorProspector

commented

Alright. If you wanna remove any go ahead. I just stared adding a bunch of IC2 things.

commented

Are the transformers going to be blocks again or what? If you have an idea for their function let me know and I can start on textures later today.

commented

yeah, they are going to be blocks. They will work the same as they do in ic2

commented

Are we not going to do energy storage blocks? Like batbox, mfe, etc?

commented

humm, its easy to do. We can

commented

After the mod is up to par of the old gregtech, is it coin to continue to expand the mod in the same style as if Greg didn't go crazy and still was working on the mod, or are we just leaving it completely as it was?

commented

Once it's all done, I'm done with it. I will fix things and update to new mc. Other people can add new things. But I cannot work on the same thing for ever.