Nanosuit doesn't work
RayAeron opened this issue ยท 11 comments
The nanosuit doesn't work at all, the charge is not spent, and I take damage as if without armor at all.
The quantum suit works the other way around
Mods were installed only by TechReborn and RebornCore
TechReborn-5.11.13
RebornCore-5.11.13
Helmet and Chestplate and Leggings and Boots have 14 armor respectively.
but after wearing all equipment, only 14 armor, 30 armor reduced to 14 armor, so it feels that the effect is not good.
This bug only appears in 1.21.1, 1.21.4 does not exist.
Thanks for the reply, I would like to know if this will be fixed on version 1.21.1?
The Minecraft version update has changed the bottom data structure.
I need extra time to see where to know where there is a problem.
It is better if you can switch to 1.21.4.
If you really need it, you have to wait for me to have time.
Okay, I'll wait. I don't want to move the server to a newer version yet) Thanks a lot for the feedback)
After wearing all the equipment, the armor will reach 30.
You can download a preview build to fix it:
https://github.com/TechReborn/TechReborn/actions/runs/13026640442
(Download Artifacts and unzip the TechreBorn-5.11.13.jar)
RebornCore is in TechreBorn-5.11.13.jar
You misunderstood me, when I take damage, the nano armor does not lose charge
The problem persists in 1.21.4, the armor charge is not spent, should we expect a fix?
@alegator2222 1.21.4 There is no attribute id conflict, and there is no problem like 14 armor.
Minecraft only shows 20 armor on the hud. The maximum value is limited to 30 in the program.
Wearing one piece of equipment has at least 14 armor, and two pieces reach the maximum value.
In addition, each piece of quantum equipment worn will reduce the damage the player receives by 20%.
@alegator2222 the 1.21.4 support equipment activation set effect
When taking damage, each piece of gear deducts 100 energy
Thank you for reporting this bug.
You can download a preview build to fix it:
https://github.com/TechReborn/TechReborn/actions/runs/14416682508
(Download Artifacts and unzip the TechreBorn-5.12.5.jar MC 1.21.4)
- Nanotech Gear
No power: leather armor
With power: Each piece of gear provides corresponding diamond material armor and 2 points of armor toughness, with an additional 1 point of knockback resistance
With power and full set equipped: Additional 10 points of armor to reach the maximum of 30 points, additional 4 points of armor toughness
(Only 10 points more armor than netherite material set, which will enhance damage reduction when facing high damage)
Note: All sets require power to activate set effects. Replacing a single piece with quantum gear will break the set effect. The helmet can use night vision, which reduces 20 energy per second. When taking damage, each piece of gear deducts 100 energy, and if energy is less than 100, it will be set to 0 energy. - Quantum Gear
No power: Provides all properties of diamond material
With power: Provides all properties of netherite material, and when taking damage, it can provide 10 points of power to reduce 20% damage, and use power to obtain night vision/diving/flight/fire resistance/sprint/swim.
With power and full set equipped: Additional 10 points of armor to reach the maximum of 30 points, additional 8 points of armor toughness to reach the maximum of 20, additional 6 points of knockback resistance to reach the maximum of 10
