Tech Reborn

Tech Reborn

34M Downloads

Nanosuit doesn't work

RayAeron opened this issue ยท 11 comments

commented

The nanosuit doesn't work at all, the charge is not spent, and I take damage as if without armor at all.

The quantum suit works the other way around

Mods were installed only by TechReborn and RebornCore

TechReborn-5.11.13
RebornCore-5.11.13

commented

Thank you for reporting this bug. I will review it tomorrow when I have time.

commented

Helmet and Chestplate and Leggings and Boots have 14 armor respectively.
but after wearing all equipment, only 14 armor, 30 armor reduced to 14 armor, so it feels that the effect is not good.
This bug only appears in 1.21.1, 1.21.4 does not exist.

commented

Thanks for the reply, I would like to know if this will be fixed on version 1.21.1?

commented

The Minecraft version update has changed the bottom data structure.
I need extra time to see where to know where there is a problem.
It is better if you can switch to 1.21.4.

If you really need it, you have to wait for me to have time.

commented

Okay, I'll wait. I don't want to move the server to a newer version yet) Thanks a lot for the feedback)

commented

After wearing all the equipment, the armor will reach 30.

You can download a preview build to fix it:
https://github.com/TechReborn/TechReborn/actions/runs/13026640442
(Download Artifacts and unzip the TechreBorn-5.11.13.jar)
RebornCore is in TechreBorn-5.11.13.jar

commented

Thank you, it's better, although the charge is not wasted, but you can use it))

commented

You misunderstood me, when I take damage, the nano armor does not lose charge

commented

The problem persists in 1.21.4, the armor charge is not spent, should we expect a fix?

commented

@alegator2222 1.21.4 There is no attribute id conflict, and there is no problem like 14 armor.
Minecraft only shows 20 armor on the hud. The maximum value is limited to 30 in the program.
Wearing one piece of equipment has at least 14 armor, and two pieces reach the maximum value.
In addition, each piece of quantum equipment worn will reduce the damage the player receives by 20%.

commented

@alegator2222 the 1.21.4 support equipment activation set effect
When taking damage, each piece of gear deducts 100 energy

Image

Thank you for reporting this bug.
You can download a preview build to fix it:
https://github.com/TechReborn/TechReborn/actions/runs/14416682508
(Download Artifacts and unzip the TechreBorn-5.12.5.jar MC 1.21.4)

  • Nanotech Gear
    No power: leather armor
    With power: Each piece of gear provides corresponding diamond material armor and 2 points of armor toughness, with an additional 1 point of knockback resistance
    With power and full set equipped: Additional 10 points of armor to reach the maximum of 30 points, additional 4 points of armor toughness
    (Only 10 points more armor than netherite material set, which will enhance damage reduction when facing high damage)
    Note: All sets require power to activate set effects. Replacing a single piece with quantum gear will break the set effect. The helmet can use night vision, which reduces 20 energy per second. When taking damage, each piece of gear deducts 100 energy, and if energy is less than 100, it will be set to 0 energy.
  • Quantum Gear
    No power: Provides all properties of diamond material
    With power: Provides all properties of netherite material, and when taking damage, it can provide 10 points of power to reduce 20% damage, and use power to obtain night vision/diving/flight/fire resistance/sprint/swim.
    With power and full set equipped: Additional 10 points of armor to reach the maximum of 30 points, additional 8 points of armor toughness to reach the maximum of 20, additional 6 points of knockback resistance to reach the maximum of 10