Tech Reborn

Tech Reborn

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Prospector opened this issue ยท 9 comments

commented

Currently there's some that are techreborn:techreborn.block and some that are techreborn:block

Will be fixed in 1.11.

commented

Might be fixed in 1.11 depending if people plan to update worlds

commented

We could just use the remap event to fix this when ever

commented

Worst case scenario you may need to replace some of the machines and even
that seems a very unlikely

On 20 Oct 2016 4:05 p.m., "Martin" [email protected] wrote:

I would like to upgrade my world but hope v1 to v2 does that smoothly as
well :D

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commented

tried a jenkins build to test v2 a little but can't start it at the moment, I think I have to wait a little longer :) I build an Serverpack around TechReborn and other nice mods and yeah it's far from done (I use MT a lot for it :D) so I'm really excited to play more with it :D

commented

v2 will NOT break worlds, I dont see a NEED for this change and it will only happen if 1.11 is enough to break other mods that worlds will not be updating anyway.

v2 is not ready yet, I cannot even place any of the blocks in dev without crashing, soon though.

commented

We could, but we also want to fix a load of metadata things as well.

commented

I would like to upgrade my world but hope v1 to v2 does that smoothly as well :D

commented

I wanted to chime in with a handful of things we noticed when we tried to throw build 80 (2.0) into an existing world. I realize this is still a work in progress and these things may already be known:

All plates from plate:11 or so increased by 1 to make room for a new plate
ingot:20 (used to be advanced alloy ingot) is now a placeholder.
TR machines don't seem to be RF capable anymore.

commented

Yeah don't use 2.0 just yet