Tectonic

Tectonic

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Aquifer Generation Changes for Better Visuals

voidsong-dragonfly opened this issue ยท 0 comments

commented

Currently, Vanilla will generate aquifers all willy-nilly, often through other caves, into "air" portions of them, including a few memorable time where portions of large cheese caves entirely disconnected from anything approaching "solid land" ended up being floating aquifers. While the filling of smaller caves with water - or the bottoms of larger caves - can often lead to good visuals, the floating aquifers in the largest of cheese caves do not look particularly good.

If possible could Tectonic implement a sort of "lock out" for aquifers generating past a certain 'intensity' of cheese cave noise, so that they don't tend to spawn in the middle of large caves and cause floating or barely-supported aquifers? I think this should be doable with a fairly simple density function, but I can't do it in Natural Philosophy or another mod without breaking compatibility with terrain mods due to the fact that vanilla uses a straight noise rather than a density function for their noise router, and Tectonic and similar mods replace said router.

Relatedly, I would see about PRing this, except I can't find any of the code/data updates past 2.4.3? Is that intentional?