Cannot regen terrain using world edit
solonovamax opened this issue ยท 1 comments
When running //regen with world edit on a bit of terrain, it errors because getDefaultWorldGenerator
is not run.
We should stop relying on this method and move that code elsewhere.
(I can't find the old stack trace and am lazy, but there was an NPE at TerraWorld
line 34.)
Honestly, the whole WorldConfig
class should be completely redone, as there is no reason to store the image in memory once it's loaded and you've built an array of the biomes.