Add an option for erosions to have different ocean levels
Valant1s opened this issue ยท 1 comments
Currently the biome/ocean/level
configuration lets you define a Y-value at which water can be generated. This is a single value and applies to the whole erosion.
By adding an optional noise-equation (or any other implementation) this could be further improved (e.g. for making realistic rivers, see attached image).
Like I was saying in Discord, this will most likely be implemented as an optional alternative to biome.ocean.level
, rather than a full replacement.
Specific implementation ideas:
- Add an
OceanInterpolator
that either takes the constant level, or the interpolated level, and interpolates between samples & biomes - Ensure that interpolation distance is customizable, especially inter-biome distance.