Distance to edge return option for cellular noise
astrsh opened this issue ยท 3 comments
Having the option to use noise like the image below as an extension of the current cellular return options would be nice for things like palettes, where you could could have 'cracked' looking grounds, or whatever else people come up with. You can get kinda similar results with the current distance return, but the issue is that centers of cells look very circular
This page has an example implementation https://www.ronja-tutorials.com/2018/09/29/voronoi-noise.html