Stage 1 terrain script / schematic support
astrsh opened this issue ยท 1 comments
Within the population order, there could be a new stage that gets executed between the base terrain generation and decorating that terrain. This new stage would place TS scripts (similar to how trees / structures are handled) on to the basic generated terrain, then any blocks placed by said scripts would be treated the same as terrain generated via noise equations, with palettes and other post processors applied.