TerraBlender (Fabric)

TerraBlender (Fabric)

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Terralith + Terrablender + Any-structure-mod = no structures

Panderine opened this issue · 16 comments

commented

What's the issue you encountered?

This only happens when using both terralith AND Terrablender for example with AE2. Meteorites won't spawn. Also using just any of the 2 would make all structure mods spawn.

How can the issue be reproduced?

install the 3 mentioned mods and /locate ae2:meteorite. Won't find any.

Logs

No response

Mod Version

1.1.0.73

Additional information

MC 1.18.1
Fabric loader.

commented

Any new revelations on this?

commented

Any news?

commented

Meteorites do not spawn with Terralith, regardless of Terrablender.

commented

It does for me. Only when combining these 2 mods It won´t. I need to test with previous FRAPI version. I think latest version could be the issue.

commented

I did 3 tests with this mod versions:

  • ae2 10.1.0-beta1
  • Fabric API 0.46.4+1.18
  • SeedFix + Terralith 1.0.0
  • TerraBlender 1.1.0.73

The results:

  • All the mods = NO meteorites
  • Terralith + AE2 = meteorites
  • Terrablender + AE2 = meteorites

So there must be something having both that doesn't work for AE2 i guess?. I'll try reporting this to AE2 as well.

Damn I must have another mod stopping meteorites then. Great.

commented

I did 3 tests with this mod versions:

  • ae2 10.1.0-beta1
  • Fabric API 0.46.4+1.18
  • SeedFix + Terralith 1.0.0
  • TerraBlender 1.1.0.73

The results:

  • All the mods = NO meteorites
  • Terralith + AE2 = meteorites
  • Terrablender + AE2 = meteorites

So there must be something having both that doesn't work for AE2 i guess?. I'll try reporting this to AE2 as well.

commented

Just to add another example - I'm using 1.18.1 with Terralith 2.0 and Bosses of Mass Destruction (which adds several boss structures). After installing BYG Refabricated and TerraBlender, modded structures no longer generate

commented

I can confirm this. I setup a new modlist and noticed the same, that structures from mods were absent. I just removed the couple of extra small overworld biome changing mods I had, as well as Terrablender, and the structures all appeared correctly when I regenerated the world. Adding it back in again stops them showing up.

commented
commented

@itsdinkd Thanks for the info. Repurposed Structures is on my list to test, but I haven't yet installed it so my issue must be something different

commented

I posted some comments on https://github.com/Glitchfiend/TerraBlender/issues/22 but they are more appropriate here as that relates to the crash issue. Will add my information below so that people don't have to jump to an unrelated ticket.

With Terralith and Terrablender: Better End and Better Nether biomes and content loaded as expected and I could locate and tp to their modded biomes and structures with no issue. Other mods that also add structures to the End and Nether also were able to generate in both dimensions with no issue. I tried Better Nether with Amplified Nether too, and that worked fine as well. I also tried without Better End and Better Nether, and in both vanilla dimensions other modded structures again spawned without issue.

However, in the Overworld no modded structures are appearing (tried Stoneholm, Repurposed Structures, Towers of the Wild and others), with one odd exception. The Graveyard mod is able to spawn its structures in the Overworld. I tried both the Graveyard version with its own biomes, as well as without its own biomes, and with both it has been the only mod able to spawn its structures into the Overworld when Terrablender and Terralith are used.

I also tried some mods that spawn additions to existing structure generation. Bountiful and Waystones are able to add a Bounty board structure and Waystone structure to vanilla villages just fine. So it seems that modifications to vanilla content already generating works, just not entire new mod structures standing alone, except for that odd Graveyard matter.

In my other tests, even with hundreds of mods and dozens of datapacks combined, everything spawns as expected in the Overworld so long as Terrablender is not used with Terralith. The moment Terrablender is involved, all Overworld structures added by mods stop spawning but End and Nether are fine even if those two dimensions are modded for their worldgen.

There was concern that Repurposed Structures may be an issue. However, I am on latest for Repurposed Structures, and in the tests I tried both with a bunch of structure mods all together, one at a time, and a couple at a time, so see if it made any difference. Repurposed Structures had no effect on anything, it was only when switching Terrablender in and out that things changed.

commented

This should be fixed in 1.18.2.

commented

Any chance we could get this fix backported to 1.18.1? I know its a difficult ask but I figured I might as well ask.

commented

That's not possible without breaking compatibility with every single mod that uses TerraBlender on 1.18.1. This problem was fixed as a result of fundamental changes to how TerraBlender works which are incompatible with TerraBlender's old API.

commented

That's not possible without breaking compatibility with every single mod that uses TerraBlender on 1.18.1. This problem was fixed as a result of fundamental changes to how TerraBlender works which are incompatible with TerraBlender's old API.

Fair enough, thanks for the quick response.

commented