TerraBlender (Forge)

TerraBlender (Forge)

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Crash on startup in multiloader mod enviormenrt

CrypticVerse opened this issue · 5 comments

commented

What's the issue you encountered?

Crashing on startup using a multiloader environment, Fabric, Forge, and NeoForge.

How can the issue be reproduced?

Create a multiloader project, create custom biome using TerraBlender, launch the game.

Logs

https://gist.github.com/CrypticVerse/bae08fe332129d98beaf842d334f74e1

Mod Version

3.3.0.10

Additional information

No response

commented
commented

You’re likely using TerraBlender before it has been initialized. Change the load order in mods.toml/use the onTerraBlenderInitialized entry point on Fabric

commented

Going to try using the API fabric interface in loading process.

commented

I made it so it initializes in Forge/Fabric, now its saying:

Modules terrablender and TerraBlender.common export package terrablender.core to module cloth_config.
It will not even launch the game.

Fabric crashes upon trying to load a world with this message:
Missing key in ResourceKey[minecraft:root / minecraft:worldgen/biome]: ResourceKey[minecraft:worldgen/biome / betterbiomes:maple_forest].
I do have a maple_forest.json file to load the forest. It is in the correct directory.

Using Official Mappings.

commented

The former would be either an incorrect Gradle setup or just how your dev environment is setup. See the examples on GitHub for they.

the ResourceKey thing is entirely Vanilla code and TerraBlender is not involved. TerraBlender does biome placement, not registration.