Logs don't have inventory models for blocks
Lumintorious opened this issue ยท 2 comments
The logs have a 2D model in the inventory but don't have a classic 3D model for general purposes(think vanilla 3D logs) and compatibility (ex. chisels and bits can't chisel them, little tiles chisels them but creates the no-model texture thing)
So there's two things here:
- if there's something specific that we do with our item / block model that breaks this, outside of "remove the log item textures", then by all means we can fix this. But I need to know what exactly that would be as as far as I can tell they use pretty bog standard models / blockstates to accomplish this.
- However, if the problem is just "if they use an item model / texture for the item (read: not the block, it functions perfectly fine in world)", then I'd rather not ditch our textures just for this.
I'll also point out it can be quite simply fixed by a resource pack