VanillaFix causes Javelin's to crash when thrown, due to io.netty.handler.codec.EncoderException
Fr4gtastic opened this issue · 6 comments
Describe the bug
Make sure to include:
- What did you expect to happen? I expected my javelin to render on the ground.
- What actually happened instead (i.e. what was the bug) Javelin does not render when thrown and the game crashes.
- If it was a crash, upload the full log file.
crash-2020-09-01_11.22.38-client.txt - If they would help to explain the issue, include screenshots
To Reproduce
Attention to detail is important!
- Craft a stone javelin.
- Throw it.
Meta Info
- TFC Version: 1.7.2.160
- Were any other mods included? Mod list included in crash log. Can you reproduce it without these other mods? No, pure TFC works just fine.
- If necessary, what other mods (including versions) MUST be present to experience the bug?
This issue does not apply, or has been fixed in the current MC 1.18 versions of TFC, and as MC 1.12 is receiving no more development, it will be closed. If this issue arises again in 1.18, please file a new issue report.
If you could narrow it down to what mods specifically are involved in the crash, that would be very helpful.
It's VanillaFix, quite ironically. I disabled every mod but TFC and VF, the problem persisted. Disabled only VF, problem disappeared.
I found that SpartanWeaponry has the same issue. And it, too, does use IEntityAdditionalSpawnData
, and writes and reads an ItemStack
using ByteBufUtils
, just like us.